private Collision$d field_0 = new Collision$d(this);
// $FF: renamed from: int java.lang.Thread
Thread field_1;
// $FF: renamed from: try c
Collision$c field_2;
// $FF: renamed from: for a
Collision$a field_3;
// $FF: renamed from: if b
Collision$b field_4;
// $FF: renamed from: new javax.microedition.lcdui.Display
Display field_5 = Display.getDisplay(this);
// $FF: renamed from: do java.lang.String
String field_6 = "The aim of Collision Course is simple - Drive as quickly as possible avoiding the obstacles and collecting the flags. \n\nPress UP to set off and change up a gear, press DOWN to change down a gear and press LEFT/RIGHT to control your position on the track. You can use either the direction thumb pad or the 4, 6, 2 and 8 number keys to play the game. \n\n30 points are gained for every flag collected and 20 points are awarded at the end of a stage for every second remaining on the clock.";
public Collision() {
this.field_2 = new Collision$c(this, this.field_5, this.field_0, this.field_0);
this.field_3 = new Collision$a(this, this.field_5, this.field_0, this.field_6);
this.field_4 = new Collision$b(this, this.field_5, this.field_0);